What does a Rigidbody component allow a GameObject to do?

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The Rigidbody component in Unity is essential for enabling physics interactions within a game. When a GameObject has a Rigidbody attached, it is influenced by the physics engine, which allows it to respond to forces, gravity, and other physical phenomena. This means that the object can move, rotate, and collide in a way that mimics real-world physics, making the gameplay experience more immersive and realistic.

With a Rigidbody, a GameObject can react to physical collisions, follow the rules of motion, and be manipulated by forces applied to it, like wind, explosions, or player input (in physics-based scenarios). This component is crucial for any GameObject that needs to behave according to the laws of physics, such as falling, bouncing, or rolling, enhancing the overall interactive experience within the game environment.

Other options, though important aspects of game design, do not pertain specifically to the capabilities offered by a Rigidbody. For instance, collision detection can be handled without a Rigidbody using colliders, user input is typically processed through a separate input system, and animation playback is controlled through the Animator component.

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