What function does the "CanvasScaler" provide in Unity?

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The "CanvasScaler" component in Unity is essential for creating user interfaces that adapt to different screen sizes and resolutions. This functionality ensures that UI elements, such as buttons, text, and panels, maintain their intended design and readability across a wide range of devices, from mobile phones to desktop monitors.

When using the CanvasScaler, developers can set parameters such as the reference resolution and the scaling method, which determines how UI elements are resized. This allows for a responsive design that automatically adjusts the layout based on the actual screen dimensions, providing a more consistent user experience. By giving the flexibility to scale the UI elements appropriately, the CanvasScaler plays a critical role in ensuring that games and applications look good and function well on various devices.

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